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Guide to Competitive Programming: Learning and Improving Algorithms Through Contests
Guide to Competitive Programming: Learning and Improving Algorithms Through Contests
Antti Laaksonen
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This textbook features new material on advanced topics, such as calculating Fourier transforms, finding minimum cost flows in graphs, and using automata in string problems. Critically, the text accessibly describes and shows how competitive programming is a proven method of implementing and testing algorithms, as well as developing computational thinking and improving both programming and debugging skills.
Topics and features:
• Introduces dynamic programming and other fundamental algorithm design techniques, and investigates a wide selection of graph algorithms
• Compatible with the IOI Syllabus, yet also covering more advanced topics, such as maximum flows, Nim theory, and suffix structures
• Provides advice for students aiming for the IOI contest
• Surveys specialized algorithms for trees, and discusses the mathematical topics that are relevant in competitive programming
• Examines the use of the Python language in competitive programming
• Discusses sorting algorithms and binary search, and examines a selection of data structures of the C++ standard library
• Explores how GenAI will impact on the future of the field
• Covers such advanced algorithm design topics as bit-parallelism and amortized analysis, and presents a focus on efficiently processing array range queries
• Describes a selection of more advanced topics, including square-root algorithms and dynamic programming optimization
Fully updated, expanded and easy to follow, this core textbook/guide is an ideal reference for all students needing to learn algorithms and to practice for programming contests. Knowledge of programming basics is assumed, but previous background in algorithm design or programming contests is not necessary. With its breadth of topics, examples and references, the book is eminently suitable for both beginners and more experienced readers alike.
Categories:
Year:
2024
Edition:
3
Publisher:
Springer
Language:
English
Pages:
356
ISBN 13:
9783031617942
ISBN:
9783031617935,9783031617942
Series:
Undergraduate Topics in Computer Science
Your tags:
C++; Data Structures; Game Theory; Number Theory; Dynamic Programming; Graph Algorithms; Probability Theory; Fourier Transform; Combinatorics; Trees; Searching; Algorithms Design Techniques; Algorithm Analysis; Recursive Algorithms; Geometry; Algorithm Complexity; Sorting Algorithms; Dijkstra's Algorithm; Code Optimization; Minimum Spanning Trees; Competitive Programming; Directed Acyclic Graphs; String Algorithms; OEIS; Strong Connectivity; Complete Paths; Maximum Flows; Minimum Cost Flows
This book is not available due to the complaint of the copyright holder.
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