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Learn Vertex and Pixel Shader Programming with DirectX 9
Learn Vertex and Pixel Shader Programming with DirectX 9
James Leiterman
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Text shows how to write assembly language for programming the vertex shader and pixel shader hardware using DirectX 9. Covers the fundamentals of programming vectors using SIMD methodology in conjunction with the Direct3D 9 application interfaces. For game developers. Softcover. DLC: Vector processing (Computer science).
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