Main Performativity in Art, Literature, and Videogames Edition: 1

Performativity in Art, Literature, and Videogames Edition: 1

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This book modifies the concept of performativity with media theory in order to build a rigorous method for analyzing videogame performances. Beginning with an interdisciplinary exploration of performative motifs in Western art and literary history, the book shows the importance of framing devices in orienting audiences’ experience of art. The frame, as a site of paradox, links the book’s discussion of theory with close readings of texts, which include artworks, books and videogames. The resulting method is interdisciplinary in scope and will be of use to researchers interested in the performative aspects of gaming, art, digital storytelling and nonlinear narrative.
Request Code : ZLIB.IO17450009
Categories:
Year:
2022
Publisher:
Palgrave Macmillan City: Cham
Language:
English
ISBN 10:
3319544500
ISBN 13:
9783319544502
ISBN:
9783319544519, 3319544519, 9783319544502, 3319544500

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