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Human-Centred Software Engineering - Integrating Usability In The Software Development Lifecycle
Human-Centred Software Engineering - Integrating Usability In The Software Development Lifecycle
Seffah Ahmed, Gulliksen Jan, Desmarais Michel C.
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Springer, 2005. — 391 p.Human-CenteredSoftwareEngineering: Bridging HCI,Usability and Software Engineering From its beginning in the 1980’s, the Field of human-computer interaction (HCI) has been dened as a multidisciplinary arena. By this I mean that there has been an explicit recognition that distinct skills and perspectives are required to make the whole effort of designing usable computer systems work well. Thus people with backgrounds in Computer Science (CS) and Software Engineering (SE) joined with people with backgrounds in various behavioral science disciplines (e. g. , cognitive and social psychogy, anthropology) in an effort where all perspectives were seen as essential tocreating usable systems. But while the Field of HCI brings individuals with many background disciplines together to discuss a common goal - the development of useful, usable, satisfying systems - the form of the collaboration remains unclear. Are we striving to coordinate the varied activities in system development, or are we seeking a richer collaborative framework? In coordination, Usability and SE skills can remain quite distinct and while the activities of each group might be critical to the success of a project, we need only insure that critical results are provided at appropriate points in the development cycle. Communication by one group to the other during an activity might be seen as only minimally necessary. In collaboration, there is a sense that each group can learn something about its own methods and processes through a close partnership with the other. Communication during the process of gathering information from target users of a system by usability professionals would not be seen as something that gets in the way of the essential work of software engineering professionals.Table of Contents:Introductory ChapterAn Introduction to Human-Centered Software EngineeringPrinciples, Myths and ChallengesKey Principles for User-Centred Systems DesignHCI, Usability and Software Engineering Integration: Present and FutureSurveying the Solitudes: An Investigation into the Relationships between Human Computer Interaction and Software Engineering in PracticeConvergence or Competition between Software Engineering and Human ComputerInteractionRequirements, Scenarios, and Use-cases.Experience with Using General Usability Scenarios on the Software Architecture of a Collaborative SystemLinking User Needs and Use Case-driven Requirements EngineeringGuiding Designers to the World of Usability: Determining Usability Requirements Through TeamworkTransforming Usability Engineering Requirements Into Software Engineering Specifications: From PUF to UMLUCD, Unified and Agile ProcessesWhich, When and How Usability Techniques and Activities Should Be IntegratedCoping with ComplexityTowards a Model for Bridging Agile Development and User-Centered DesignRipple: An Event Driven Design Representation Framework for Integrating Usability and Software Engineering Life Cycles Ripple: An Event Driven Design Representation Framework for Integrating Usability and Software Engineering Life CyclesUCD Knowledge and UI design PatternsIntegrating User-Centered Design Knowledge With ScenariosPatterns of Integration: Bringing User Centered Design Into The Software Development LifecycleUI Design Patterns: Bridging Use Cases and UI DesignUI Design Patterns: From Theory to Practice
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