Main Introduction to Computer Graphics: Using Java 2D and 3D

Introduction to Computer Graphics: Using Java 2D and 3D

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This book provides an introduction to the most important basic concepts of computer graphics. It couples the technical background and theory immediately with practical examples and applications. The reader can follow up the theory and then literally see the theory at work in numerous example programs. With only elementary knowledge of the programming language Java, the reader will be able to create his or her own images and animations immediately using Java 2D and Java 3D. A website for this book includes programs with source code, exercises with solutions and slides as teaching material.


Request Code : ZLIBIO225099
Categories:
Year:
2008
Edition:
1st Edition.
Publisher:
Springer
Language:
English
Pages:
286
ISBN:
978-1-84628-847-0,978-1-84628-848-7
Series:
Undergraduate Topics in Computer Science
This book is not available due to the complaint of the copyright holder.

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