Main Advanced 3D Photorealism Techniques

Advanced 3D Photorealism Techniques

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This book, like Bill's earlier one, deals mostly with detailing of models (geometry) only. It does not discuss materials in depth, or lighting, Global Illumination etc. So a large part of what makes scenes photrealistic is not touched upon. More importantly, his geometry detailing techniques will no doubt add a couple of zillion polygons. No discussion on that either- no scheme is presented to keep a count of polygons, or keep them within sensible limits. Without proper lighting and materials, Bill does not really produce photorealistic results. The description of imaginary worlds and creatures is unimaginative and tedious. The underlying principles are noteworthy, but could be summarised in one page- which i think Bill *has* done: it's there somewhere on the net.
Request Code : ZLIBIO220786
Categories:
Year:
1999
Publisher:
Wiley Computer Pub
Language:
English
Pages:
393
ISBN 10:
0471344036
ISBN 13:
9780471344032
ISBN:
0471344036,9780471344032

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