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Trinity Continuum Core Rulebook
Trinity Continuum Core Rulebook
Jacqueline Hart, Rick Jones, Danielle Lauzon, Matt Miller, Jack Norris, Craig Oxbow, Lauren Roy, John Snead, Monica Speca, Stephen Tasker, Ben Walker, Peter Woodworth, Tara Zuber
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THE ONLY CONSTANT IS CHANGE.
“Potential is everywhere. You can’t really see it, but you can feel it. And all you really need to do is reach out, grab that potential in your hand, and bend it to your will. Nothing goes wrong if you just use your potential. I know it sounds easy. I can’t really tell you how to do it. But when you do, you’ll just know.”
- Janeka Spencer, Neptune Foundation first responder
The Trinity Continuum Corebook is a standalone game for the Trinity Continuum, and is meant for use with Æon, Aberrant, and Adventure! Inside, you will find:
Rules for creating characters within the Trinity Continuum
Rules for Action Adventure, Intrigue, and Procedural play
Advice for running genre games and styles of play in the Trinity Continuum
Information on playing Talents in the modern era
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